Coastal Artillery

• 244 polygons
• 2048x2048 texture size
• Ambient shadows baked on
• Building for the game: Battle Fleet 2
(Capital j Media)

Programs used on project:
• Maya 2013 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS6 (texturing)
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Drone Fighter

• 682 polygons
• 2048x2048 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship
(Capital j Media)

Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map)
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Human Warship

• 1,352 polygons
• 4096x4096 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship
(Capital j Media)

Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map)
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Drone Factory Ship

• 2,633 polygons
• 4096x4096 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship
(Capital j Media)

Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map)
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Nautilus

• 2048x2048 texture size
• Sub-surface scattering used on body


Programs used on project:
• Maya 2010 (modeling, UV layout)
• Adobe Photoshop CS5 (texturing, normal map)
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Hermit Crab

• 2048x2048 texture size for hermit crab
• 1024x1024 texture size for cans


Programs used on project:
• Maya 2010 (modeling, UV layout)
• Adobe Photoshop CS4 (texturing, normal map)
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Peeti

• 485 polygons
• 1024x1024 texture size


Programs used on project:
• Maya 2008 (modeling, UV layout)
• Adobe Photoshop CS3 (texturing, normal map)
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Wallbox

• 170 polygons
• 512x512 texture size
• Prop for the PC game: Dicentra


Programs used on project:
• Maya 2008 (modeling, UV layout)
• 3DS Max 2008 (ambient occlusion)
• Adobe Photoshop CS3 (texturing, normal map)
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Frog

• Concept/Photoshop brush studies
• Practice maintaining color palette

Programs used on project:
• Adobe Photoshop CS3

   
   
 
 
© 2015 Fred Muraviov     All Rights Reserved