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Coastal Artillery
• 244 polygons
• 2048x2048 texture size
• Ambient shadows baked on
• Building for the game: Battle Fleet 2 (Capital j Media)
Programs used on project:
• Maya 2013 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS6 (texturing) |
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Drone Fighter
• 682 polygons
• 2048x2048 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship (Capital j Media)
Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map)
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Human Warship
• 1,352 polygons
• 4096x4096 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship (Capital j Media)
Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map) |
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Drone Factory Ship
• 2,633 polygons
• 4096x4096 texture size
• All lights baked on
• Ship for the iOS game: Starbase Gunship (Capital j Media)
Programs used on project:
• Maya 2012 (modeling, UV layout, ambient occlusion)
• Adobe Photoshop CS5 (texturing, bump map) |
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Nautilus
• 2048x2048 texture size
• Sub-surface scattering used on body
Programs used on project:
• Maya 2010 (modeling, UV layout)
• Adobe Photoshop CS5 (texturing, normal map)
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Hermit Crab
• 2048x2048 texture size for hermit crab
• 1024x1024 texture size for cans
Programs used on project:
• Maya 2010 (modeling, UV layout)
• Adobe Photoshop CS4 (texturing, normal map)
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Peeti
• 485 polygons
• 1024x1024 texture size
Programs used on project:
• Maya 2008 (modeling, UV layout)
• Adobe Photoshop CS3 (texturing, normal map)
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Wallbox
• 170 polygons
• 512x512 texture size
• Prop for the PC game: Dicentra
Programs used on project:
• Maya 2008 (modeling, UV layout)
• 3DS Max 2008 (ambient occlusion)
• Adobe Photoshop CS3 (texturing, normal map)
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Frog
• Concept/Photoshop brush studies
• Practice maintaining color palette
Programs used on project:
• Adobe Photoshop CS3
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